Export to Mixamo
The process system is new and only in the early access version of Human Generator. It replaces the process tab of version 4.0, which is deprecated. Details can still change; if something doesn't work or looks wrong, let us know.
The Mixamo recipe of the Process tab exports a Human Generator human from Blender as an FBX with the Mixamo skeleton: the Mixamo bone names, a T-pose and no root bone. Animations from the Mixamo library are made for that skeleton, so they play on your character without retargeting, on mixamo.com or in your engine.
In Blender
- Select the human, open the Process tab and choose the Mixamo recipe.
- In the Output box, open Advanced and set Textures to Embedded if you are going to upload the character to Mixamo, so the textures travel inside the FBX.
- Press Export to FBX.
What the recipe sets, and why
| Setting | Value | Why |
|---|---|---|
| Output | FBX, textures in a Textures folder | Mixamo and most tools read FBX |
| Skeleton | Mixamo names, T-pose, no root bone | The Mixamo skeleton, as its animations are made for it |
| Bake Textures | Separate maps, OpenGL normal map, PNG | Plain maps that every program reads |
On mixamo.com
- Upload character and choose the FBX (with embedded textures, or a
.zipwith the FBX and itsTexturesfolder). - The skeleton has the Mixamo names and the T-pose that the library animations are made for. Preview any animation on your character and download it, with or without the skin.
- Back in Blender, or in your engine, the downloaded clips use the same bone names as the export.
You don't need Mixamo for the character itself. Export the character with the Mixamo recipe to your engine, download the animations from Mixamo without skin, and they play on the character as they share the skeleton.
Mixamo changes without notice. If the upload went differently, we want to know what it did. Tell us.
Troubleshooting
- Mixamo wants to auto-rig the character: upload the FBX with the skeleton included; if it still offers the auto-rigger, check afterwards that the blend shapes and textures survived.
- The textures are missing after upload: they were next to the file instead of inside it. Export with Textures: Embedded, or zip the FBX with the
Texturesfolder. - The hair is solid in your engine: the hair material needs alpha clipping and PNG textures, see Haircards › In the engine.
Tell us what you saw and what you expected. Tell us.
Frequently asked questions
Can I use Mixamo animations on a Human Generator character?
Yes. Export with the Mixamo recipe and the character has the Mixamo skeleton. Upload it to mixamo.com to preview and download animations on it, or download the animations without skin and play them on the exported character in your engine.
Do I need to auto-rig the character on Mixamo?
No. The FBX already has a Mixamo-named skeleton with skin weights, so upload it as a rigged character and skip the auto-rigger.