Inherits from Settings

Conversion of the rig to a skeleton for game engines, see game_rig.py.

Attributes
enabledbool—
namesstr—
names_filestr—
rest_posestr—
root_bonebool—
root_bone_namestr—
keep_eyesbool—
keep_jawbool—
keep_breastsbool—
keep_metacarpalsbool—
unitsstr—
Methods
to_dict()Dict[str, Any]The settings as plain dict, nested settings included.from Settings
from_dict()TSettings from a dict, missing fields get their default.from Settings
copy()TA deep copy.from Settings

Attributes

human.process.settings.skeleton.enabled: bool

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No description yet.

human.process.settings.skeleton.names: str

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No description yet.

human.process.settings.skeleton.names_file: str

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No description yet.

human.process.settings.skeleton.rest_pose: str

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No description yet.

human.process.settings.skeleton.root_bone: bool

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No description yet.

human.process.settings.skeleton.root_bone_name: str

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No description yet.

human.process.settings.skeleton.keep_eyes: bool

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No description yet.

human.process.settings.skeleton.keep_jaw: bool

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No description yet.

human.process.settings.skeleton.keep_breasts: bool

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No description yet.

human.process.settings.skeleton.keep_metacarpals: bool

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No description yet.

human.process.settings.skeleton.units: str

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No description yet.

Methods

human.process.settings.skeleton.to_dict() → Dict[str, Any]from Settings

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The settings as plain dict, nested settings included.

Returns Dict[str, Any]

SkeletonSettings.from_dict(data: Dict[str, Any]) → Tclass methodfrom Settings

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Settings from a dict, missing fields get their default.

Unknown keys are logged and ignored, so recipes of a newer version still load as far as possible.

ParameterTypeDescription
dataDict[str, Any]—

Returns T

human.process.settings.skeleton.copy() → Tfrom Settings

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A deep copy.

Returns T