human.props

Inherits from bpy.types.PropertyGroup

Properties added to every Blender object as object.HG.

Used for storing information about the human itself.

Attributes
ishumanBoolProperty(name='Is Human', default=False)—
genderEnumProperty(name=gender, description='', items=[(male, male, '', 0), (female, female, '', 1)], default=male)—
body_objPointerProperty(name=hg_body, type=bpy.types.Object)—
batch_resultBoolProperty(default=False)—
sk_valuesPointerProperty(type=HG_SK_VALUES)—
hashesPointerProperty(type=HG_HASHES)—
versionIntVectorProperty(default=(3, 0, 0), min=0, max=99, size=3)—
experimentalBoolProperty(default=False)—
lengthFloatProperty()—
backupPointerProperty(type=bpy.types.Object)—
active_human_presetbpy.props.StringProperty(default='')—
phaseEnumProperty(name=phase, items=[(base_human, base_human, '', 0), (body, body, '', 1), (face, face, '', 2), (skin, skin, '', 3), (hair, hair, '', 4), (length, length, '', 5), (clothing, clothing, '', 6), (footwear, footwear, '', 7), (pose, pose, '', 8), (expression, expression, '', 9), (simulation, simulation, '', 10), (compression, compression, '', 11), (completed, completed, '', 12), (creator, creator, '', 13)], default=base_human)—

Attributes

human.props.ishuman: BoolProperty(name='Is Human', default=False)

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human.props.gender: EnumProperty(name=gender, description='', items=[(male, male, '', 0), (female, female, '', 1)], default=male)

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human.props.body_obj: PointerProperty(name=hg_body, type=bpy.types.Object)

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human.props.batch_result: BoolProperty(default=False)

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human.props.sk_values: PointerProperty(type=HG_SK_VALUES)

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human.props.hashes: PointerProperty(type=HG_HASHES)

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human.props.version: IntVectorProperty(default=(3, 0, 0), min=0, max=99, size=3)

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human.props.experimental: BoolProperty(default=False)

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human.props.length: FloatProperty()

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human.props.backup: PointerProperty(type=bpy.types.Object)

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human.props.active_human_preset: bpy.props.StringProperty(default='')

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human.props.phase: EnumProperty(name=phase, items=[(base_human, base_human, '', 0), (body, body, '', 1), (face, face, '', 2), (skin, skin, '', 3), (hair, hair, '', 4), (length, length, '', 5), (clothing, clothing, '', 6), (footwear, footwear, '', 7), (pose, pose, '', 8), (expression, expression, '', 9), (simulation, simulation, '', 10), (compression, compression, '', 11), (completed, completed, '', 12), (creator, creator, '', 13)], default=base_human)

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