Inherits from Settings

Changes to the meshes that apply to every level.

When disabled every mesh stays as it is: the body, clothing, eyes and teeth quality of the levels is ignored and nothing below applies. The hair cards and the bones per vertex are their own sections.

Attributes
enabledbool—
remove_hidden_skinbool—
remove_clothing_subdivbool—
remove_clothing_solidifybool—
Methods
to_dict()Dict[str, Any]The settings as plain dict, nested settings included.from Settings
from_dict()TSettings from a dict, missing fields get their default.from Settings
copy()TA deep copy.from Settings

Attributes

human.process.settings.meshes.enabled: bool

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No description yet.

human.process.settings.meshes.remove_hidden_skin: bool

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No description yet.

human.process.settings.meshes.remove_clothing_subdiv: bool

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No description yet.

human.process.settings.meshes.remove_clothing_solidify: bool

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No description yet.

Methods

human.process.settings.meshes.to_dict() → Dict[str, Any]from Settings

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The settings as plain dict, nested settings included.

Returns Dict[str, Any]

MeshSettings.from_dict(data: Dict[str, Any]) → Tclass methodfrom Settings

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Settings from a dict, missing fields get their default.

Unknown keys are logged and ignored, so recipes of a newer version still load as far as possible.

ParameterTypeDescription
dataDict[str, Any]—

Returns T

human.process.settings.meshes.copy() → Tfrom Settings

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A deep copy.

Returns T