MeshSettings
human/process/settings.pyInherits from Settings
Changes to the meshes that apply to every level.
When disabled every mesh stays as it is: the body, clothing, eyes and teeth quality of the levels is ignored and nothing below applies. The hair cards and the bones per vertex are their own sections.
| Attributes | ||
|---|---|---|
| enabled | bool | — |
| remove_hidden_skin | bool | — |
| remove_clothing_subdiv | bool | — |
| remove_clothing_solidify | bool | — |
| Methods | ||
| to_dict() | Dict[str, Any] | The settings as plain dict, nested settings included.from Settings |
| from_dict() | T | Settings from a dict, missing fields get their default.from Settings |
| copy() | T | A deep copy.from Settings |
Attributes
No description yet.
human.process.settings.meshes.remove_clothing_subdiv: bool
sourceNo description yet.
human.process.settings.meshes.remove_clothing_solidify: bool
sourceNo description yet.
Methods
The settings as plain dict, nested settings included.
Returns Dict[str, Any]
Settings from a dict, missing fields get their default.
Unknown keys are logged and ignored, so recipes of a newer version still load as far as possible.
| Parameter | Type | Description |
|---|---|---|
| data | Dict[str, Any] | — |
Returns T
A deep copy.
Returns T