# Pose

> Human Generator for Blender documentation. Web version: https://humgen3d.com/docs/guide/pose

> **Part of the [Human Generator Guide](https://humgen3d.com/docs/guide)**

*How Human Generator's pose system works.*

There are multiple ways to pose HG humans:
- Using our [pose library](https://humgen3d.com/docs/guide/pose#pose-library).
- [Manually posing](https://humgen3d.com/docs/guide/pose#manual-posing) the humans.
- Using the [Rigify](https://humgen3d.com/docs/guide/pose#rigify) control rig.

---

### Pose library
Human Generator includes a library of poses that are ready to use. For an overview of all included poses, see [Human Generator Base Content](https://www.humgen3d.com/base-content).

To add a pose from the library, make sure you are in the "Library" tab of Human Generator's "Pose" panel. Click on the selection square to see the options, and select a pose from one of the previews. You can narrow down the options with the search field or the category dropdown.
[CleanShot 2023-03-07 at 12.23.34.mp4](https://humgen3d.com/docs-media/CleanShot%202023-03-07%20at%2012.23.34.mp4)
>**Note**
>The poses from the library are regular Blender poses. You can use these as a starting point and edit them to your liking. For information on how to edit poses, see [Manual posing](https://humgen3d.com/docs/guide/pose#manual-posing)

> **Python API - Adding poses**
>To add a pose to the human instance, you can use
> ```python
> options = human.pose.get_options()
> chosen_option = options[0] # Select specific one, or randomly
> human.pose.set(chosen_option)
> ```
> For more options, see [PoseSettings](https://humgen3d.com/docs/api/posesettings)

---

### Manual posing
You can manually pose the human by selecting the armature/rig object of the human and switching to "Pose mode" (Shortcut: `Ctrl + Tab`). Select one of the bones, and press `g` to go into movement mode. **NOTE:** Make sure "Auto IK" is turned on in the "Tool" tab, this makes posing easier. 
[CleanShot 2023-03-07 at 12.34.07.mp4](https://humgen3d.com/docs-media/CleanShot%202023-03-07%20at%2012.34.07.mp4)

> **Info**
> We recommend using **Auto-IK** if you pose using `g` movement mode. You can enable this in the Pose options (see screenshot). Also, if you want your changes mirrored on both sides, you can enable **X-axis mirroring** in the same place.
> ![CleanShot 2023-03-07 at 12.38.15@2x](https://humgen3d.com/docs-media/CleanShot%202023-03-07%20at%2012.38.15%402x.webp)

>**Saving your pose to the library**
>Want to save your custom pose to the library so you can re-use it later? See [Custom pose](https://humgen3d.com/docs/custom-content/custom-pose).

---

### Rigify
Human Generator can also generate a Rigify control rig for your human. You can find the button to generate the Rigify rig inside the Rigify tab of the Pose tab.
![CleanShot 2023-03-07 at 12.45.35@2x](https://humgen3d.com/docs-media/CleanShot%202023-03-07%20at%2012.45.35%402x.webp)
>**Warning**
>If you want to control the [face rig](https://humgen3d.com/docs/guide/expression#the-face-rig) using the Rigify rig, make sure to load the face rig before generating the Rigify rig using this button. If you will instead use [1-click expressions](https://humgen3d.com/docs/guide/expression#the-1-click-expression-library) you can ignore this.

This is what the result looks like:
![CleanShot 2023-03-07 at 12.43.53@2x](https://humgen3d.com/docs-media/CleanShot%202023-03-07%20at%2012.43.53%402x.webp)
How to pose and animate a Rigify rig is outside the scope of this documentation. For more information see:
- The [Rigify documentation]( https://docs.blender.org/manual/en/2.81/addons/rigging/rigify.html):
- Video Tutorial [Posing the Rigify rig](https://youtu.be/vKgH5zXIYmM) by CGDrive
